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The Canadian job market is on fire this week with senior roles from Amazon in Montreal, Sledgehammer in Toronto, and Next Level in Vancouver.

In the news, we're covering the US visa policy that could send talent north, a Montreal AI startup's $3M funding round, and the ongoing debate over "addictive" game design. Don't miss this week's featured community portfolios.

In the games industry, great talent is only half the battle—strong connections are crucial. To help you build your network, we're hosting mixers and events for game dev professionals across Canada.

Want in? 🤝 Sign up here, and we'll send you an invite to the next one!

MONTREAL
  1. Senior Gameplay Animator at Amazon Games: Join Amazon Games Montréal to help reinvent the MOBA genre as a Senior Gameplay Animator. You will be responsible for creating the core animations that give personality and weight to characters in a new strategic war game..

  2. Senior Staff Game Engineer at Singularity 6: Ready to build a new genre? We're looking for a senior Unreal C++ engineer to architect the core gameplay systems for an ambitious new virtual universe. This is your chance to define the "game feel" of our project, working remotely from Quebec with a highly competitive salary and a team tackling difficult technical challenges.

  3. Senior Game Designer at Torn Banner (Remote): Torn Banner, the studio behind Chivalry, needs a Senior Designer to take ownership of the live systems for our action-combat games, from matchmaking and player progression to the in-game economy. This is a key, fully remote role for an Ontario resident, offering significant ownership, a flexible schedule, and an incredible 6.5 weeks of paid vacation.

  4. Technical Animator at 2K (Gearbox Quebec Studios): Are you the expert who bridges the gap between creative animation and technical engineering? Gearbox is looking for a Technical Design Animator to own the in-engine systems that create that perfect "game feel" for our next AAA first-person shooter. You'll use your deep knowledge of Unreal, Maya, and procedural animation to build the responsive, high-impact systems that bring our iconic characters to life.

  5. Senior Game Designer at 2K (Gearbox Quebec Studios): Gearbox is also searching for a Senior Game Designer to invent the playable heroes for our next major multiplayer game, taking full ownership of their special abilities and progression paths. This is your chance to use your deep Unreal Engine expertise to bring your most creative ideas to life and mentor a world-class team.

TORONTO
  1. Senior Gameplay Engineer at Sledgehammer Games: Are you a veteran gameplay engineer ready to tackle the challenges of a world-class AAA shooter? Sledgehammer Games is building a new team in Toronto and needs a senior C++ expert to push the boundaries of our core gameplay systems, from player controls to animation and AI. This is a chance for an engineer with 8+ years of experience to help shape cutting-edge technology and build an inspiring new studio culture from the ground up.

  2. Game Designer II at Uken Games: Ever wanted to design games for iconic brands like Mattel, Jeopardy!, or Who Wants To Be A Millionaire? Uken is looking for a Game Designer II on a 12-month contract to become a driving force on one of our live mobile titles. This is your chance to take full ownership of features, balance core systems, and use player data to craft fun, engaging experiences for millions of players.

  3. Game Designer at Puzzle Cats: Are you passionate about creating elegant puzzle gameplay that is simple to learn but offers deep, satisfying experiences? Puzzle Cats is looking for a talented Game Designer to help build new games that will reach and delight millions of players. You will use your deep understanding of different player types to design and implement everything from core mechanics and rewards to engaging social systems.

  4. Generalist Programmer at Behaviour Interactive Toronto: Are you a versatile C++ programmer who thrives on the technical challenges of a massive, live service game? The Dead by Daylight systems team is seeking a Generalist Programmer to take on a crucial role in delivering, optimizing, and debugging the core architecture of the game. If you're a problem-solver who enjoys working across a wide variety of systems and collaborating with multiple teams, this is your opportunity to contribute to a globally celebrated title.

  5. Game Developer at Tier 9 Game Studios: Tier 9 Game Studios is hiring a Game Developer for our on-site team in Toronto to design and implement the core systems for our new title, Auto Battles World. We're looking for a passionate C# or Java developer with a deep love for online RPGs who wants to make a huge impact and see their features go live within weeks in a highly collaborative environment.

VANCOUVER
  1. User Interface Engineer at This Game Studio: Are you an experienced Unity Engineer in British Columbia looking for a role with more impact? This Game Studio is seeking a UI Engineer for a fully remote contract position where you'll work in a small, truly cross-functional team. This is your chance to escape the big-studio feel and take ownership of building high-quality, end-to-end UI solutions for mobile games.

  2. Mobile Game Backend Developer at Kano: BC-based developers! Are you a backend expert with PHP and MongoDB skills who loves seeing your code go live fast? Kano is looking for a remote-first Backend Developer to join our small, fast-moving Idle Games team, where you'll design and build scalable server solutions that have a real, immediate impact on our mobile games.

  3. Unity Engineer at Dapper Labs: This is your chance to work with the biggest brands on the internet. Dapper Labs (the studio behind NBA Top Shot and CryptoKitties) is looking for a Unity Engineer for a 3-month remote contract to build the pipeline tools for our next generation of digital collectibles. If you have 1-3 years of Unity/C# experience and a passion for creating powerful editor tools, we want to see your portfolio.

  4. Senior Programmer at Smoking Gun Interactive: As a core member of our team, you'll shape the future of Apex by designing and implementing rendering features, using your mid to senior level Graphics knowledge; working closely with designers, artists, and animators; fixing complex graphics bugs; and optimizing code for speed and memory, all while leveraging your 4+ years of game team experience and advanced C/C++ skills.

  5. Principle Rendering Engineers at Next Level Games: For 20 years, Next Level Games has crafted iconic Nintendo titles like Luigi's Mansion 3 and Mario Strikers, defined by their visual charm and performance. We are now seeking a Principal Rendering Engineer for a hybrid role in our Vancouver studio to architect the future of our proprietary engine. This is a chance to drive the core graphics technology that will define the look and feel of the next generation of beloved games.

REMOTE JOBS
  1. Senior C++ Custom Game Engine Developer at Neural AI: Forget the corporate structure. We're a small, fully remote team of expert C++ developers building a new game engine, and we're looking for another specialist to join us. You'll have a massive degree of autonomy and decision-making power as you design and optimize sophisticated real-time systems. If you're a highly driven, independent engineer who wants to tackle foundational gamedev problems with a flexible schedule, let's talk. For serious applicants please apply with code 'AI generated spam ain't a joke' at [email protected]

  2. Senior Game Designer at Smoking Gun Interactive: We're looking for a Senior Game Designer in the greater Vancouver area for a remote-friendly role where you'll be a key creative and analytical voice. This isn't just about writing documents; you'll be hands-on, diving into the data of our live mobile and PC games to tune complex systems and balance mechanics. You will own the design of everything from core features to UI flows, working independently to drive your vision from concept to a polished final product enjoyed by millions.

  3. Senior UI Artist at peoplecanfly: The Senior UI Artist at People Can Fly defines the visual language that guides millions of players through our next generation of AAA action games. Based out of our Montreal studio (Remote/Hybrid), you will translate wireframes into world-class, polished UI for major projects, including the new Gears of War: E-Day. This is a key role for an artist with shipped AAA experience and expert-level skills in Figma, where you will own the style guides and assets that create an unforgettable player experience.

  4. Game Designer at Voldex Games: Do you live and breathe both American football and Roblox? This is the role you've been waiting for. Voldex is looking for a Game Designer to join the team behind our official NFL Universe Football game, the top sports title on the platform. You'll design the competitive systems, balance gameplay, and create live events tied to the real NFL season. This fully remote position is a chance to turn your unique passion into features played by millions, complete with profit sharing and stock options.

  5. Senior Unreal Developer at Hololabs: This is more than a senior coding role—it's a chance to be the technical pillar of a creative indie studio. Hololabs is looking for a Senior Unreal Developer to lead, mentor, and architect the future of our development pipelines for a huge variety of projects, from theme park attractions to AR/VR. You will be the go-to expert, shaping best practices and solving the toughest challenges in UE5. This is a hybrid opportunity requiring residency in British Columbia with occasional travel to our Victoria office, offering up to $150k.

LATEST JOBS
  1. Gameplay Programmer at Cradle Games (QC, QC)

  2. Senior Gameplay Programmer at Digital Extremes (LON,ON)

  3. Game Developer at Lockheed Martin (HALIFAX, NS)

  4. Game Designer at Blastworks (VIC, BC)

  5. Intermediate 3D Artist - Game Development at Magic Potion Games (KEL, BC)

  6. Principal Game Designer at EA Sports (VIC, BC)

  7. Junior Game Developer at Gamepill (CON, ON)

  8. Intermediate UI Game Progammer at Riyo Games (TOR, ON)

  9. Art Director (Contract) at Snowman (TOR, ON)

  10. Unity Developer at GoGii Games (HAL, NS)

  11. 3D Artist at Emerald City Games (BUR, BC)

Hiring? Post a job here

GAMEDEV NEWS

America’s New “Innovation Tax”: A Boon for Canadian Studios? - Just when you thought the US immigration system couldn't get wilder, a new $100,000 fee on H-1B visas is here to shake things up for the games industry. So, what does this mean for the thousands of Canadians working in the US games scene? It's a huge new headache, to say the least. The flip side is that this massive "developer surcharge" might just be the push US studios need to look north, potentially bringing more jobs and top-tier talent right here to Canada. SuperJoost breaks down how America's loss could become our gain.

Addiction by Design? Lawsuit targets Fortnite, Roblox and Minecraft - A new lawsuit is taking direct aim at the design of the world's biggest kids' games. A mother in Maine is suing Microsoft, Epic, and Roblox, alleging they intentionally built "psychological devices" into their games to make them addictive. Citing withdrawal symptoms like "rage and anger" in her child, the suit raises a critical question for the industry about the line between engaging design and intentional addiction..

Could AI be your next programmer? Montreal’s LocusX raises $3M to debug games - A new Montréal startup is tackling one of the biggest headaches in game development: the endless hunt for bugs. LocusX, founded by local industry veterans from studios like Ubisoft and the team behind Apple's Vision Pro tech, just landed $3 million for its AI-powered debugging tool. The platform works as a plug-in, using AI to identify and propose code fixes to speed up development and ease that "night before the ship" anxiety—all without taking the final decision away from the developer.

Get Ready: The Global Games Industry is Coming to Montreal - Mark your calendars! 🗓️ Canada's largest video game summit is back in Montréal this November, and it's bigger than ever. MIGS 2025 is doubling its footprint at the Grand Quay, expanding to four stages and welcoming attendees from over 25 countries. Get ready for expert talks from the creators of hits like Helldivers II and Frostpunk, a major hub for external development, and a chance to connect with the global games industry right in our backyard.

PORTFOLIOS

Annie Le - Founder of Octopus Moon Studio and game designer from Toronto.

Daniel Flaquinti - With a decade of experience in the games industry, I am a versatile freelance programmer and designer specializing in building engaging experiences for console, mobile, and VR/AR using Unity and C#.

Nikita Kotter - With over eight years of experience, this senior technical game designer is a resilient leader who excels at solving complex problems to create polished and immersive player experiences under any constraint.

Michael Miller - As a versatile programmer and designer, recent Sheridan Game Design graduate Michael Miller leverages hands-on experience in Unity, Unreal Engine 5, and professional software engineering to build and design compelling games and levels.

Felipe Cartin - Felipe Cartín is an animator and art director based in Vancouver, Canada. Coming from a background in illustration, his work spans from game design to video game production and art direction.

Interested in having your portfolio promoted? Contact us here.

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