Today’s job - Lead Developer for Studio Light & Wonder and why hasn’t the gaming industry unionized yet?
A weekly newsletter featuring top remote game developer job opportunities in Canada, promoting Canadian game devs and artists, industry news, and events. Join 3000 of your peers below! Interested in posting a job? Contact us here.

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👋 Hello! This week we have the following:
Firstly, we’ve curated some fantastic job opportunities just for you. Don’t miss out, apply now! 🔥
In other new, Flying Wild Hog studio employees has made a groundbreaking move by unionizing. 😮
In our Tips and Tricks section, Tesseract has provided a great video on some creating clean code for Unity games
Finally, being a rockstar coder or designer is only part of the game - networking is also super important. To give you a hand, we're putting together a bunch of mixers and networking events for game dev professionals in Canada. Interested? Just sign up here, and we'll let you know when and where the next event is going to happen!
Featured jobs this week
MONTREAL
Lead Developer at Light & Wonder: At Light & Wonder, the Lead Developer will guide a diverse team in creating and maintaining online slot games using various frameworks, requiring senior-level experience, independent problem-solving skills, and global collaboration.
Senior Gameplay Programmer at Reflector Entertainment: We're looking for a Gameplay Programmer with a passion for gaming, over 5 years of industry experience, strong coding skills in C/C++, C#, and proficiency in AI technologies. If you love working collaboratively, have experience with Unreal, and can adapt to change, you could be the perfect fit for our team!
Senior Gameplay 3C Developer, Ironman at Motive Studio: As a Gameplay 3C Specialist reporting to the Gameplay Technical Director, you'll be bringing game mechanics to life through collaboration, implementing gameplay systems, mentoring others, and ensuring stability of game systems. With your 10+ years of C/C++ experience and a track record of working on AAA games, you’ll be pivotal in shaping our game's artistic and design vision.
Senior Gameplay Programmer at Sony Interactive Entertainment: Want to be involved in a Tier 1 studio? You'll be delivering top-tier systems and features, optimizing code, and staying updated with the latest technology. With your excellent C++ proficiency, problem-solving skills, and understanding of game systems, you're set to make a significant impact on our game's quality and performance.
Senior Software Engineer Unity/C# at Jam City: Join the exciting journey at Am City as a Senior Software Engineer, where you'll get to work on high-quality gameplay features for our hit mobile games based on Disney franchises. With your expertise in Unity/C#, iOS/Android development, and passion for games, you'll be solving complex problems, creating flexible code, and contributing to a collaborative team environment. Bonus points if you can write native code in Swift/Objective-C and Java! Open to fully remote candidates who can work PDT hours.
TORONTO
Technical Director, Virtual Production & Unreal Engine at Dark Slope: Seeking a Technical Director with extensive Unreal Engine and software development experience, proven tool building skills, strong leadership and problem-solving abilities for managing virtual production operations, ensuring efficient software solutions, real-time technical support, quality assurance, and fostering innovation within the team.
Game Programmer at Future Immersive: Future Immersive offers a rewarding opportunity for a Game Programmer with a Bachelor's degree in Computer Science or equivalent, proficiency in C# and C++, expertise in Unity/Unreal, and strong problem-solving and communication skills to take ownership of work, design new systems, improve existing ones, and collaborate effectively within a team.
Senior Unreal Engine 4 Gameplay Programmer at Blue Isle Studios: Blue Isle Studios seeks a Senior Gameplay Programmer with at least 6 years of coding experience, 4 years in the video game industry, strong C++ and Unreal Engine 4 skills, for developing multiplayer gameplay systems, optimizing performance, and collaborating with design teams in their Toronto office.
Senior Animation R&D Programmer - GPU at Rockstar Games: Rockstar is hiring a Senior Animation R&D Programmer with expertise in GPU programming and C++, experience in hair simulation, cloth, soft body, and an interest in high-quality facial performance capture, to develop animation technology for character-based games at their Oakville studio.
System Programmer at Behaviour Interactive: We're on the hunt for a seasoned System Programmer with 3+ years of experience, strong C++ and multithreading skills, and familiarity with Unreal Engine. If you're adept at optimizing game code and engine-related items, solving common problems like load times, memory usage, and performance issues, and comfortable working in a cross-discipline team, we'd love to hear from you! Bonus points if you've got Windows development experience.
VANCOUVER
Senior AI Engineer at Respawn Entertainment: Step into the role of a Senior Engineer, where you'll design advanced AI systems for our game, drive requirement discussions, optimize workflows, and mentor less experienced team members. With your strong knowledge in AI systems like navmesh, pathfinding, and state machines, and proficiency in C++, you'll be instrumental in crafting a world-class gameplay experience for our players.
Associate Principal Gameplay Systems Engineer at Demonware: Take the lead as an Associate Principal Gameplay Systems Engineer, where your knack for gameplay and improving workflows will shine. With your proficiency in C/C++, Python or Lua, and a solid understanding of game design principles, you'll be implementing, optimizing systems, mentoring less experienced engineers, and contributing to game architecture. If you're passionate about making games and have advanced skills in areas like AI, User Interfaces, Animation, or General Gameplay, this is your stage!
UI Software Engineer - The Gears of War at the Coalition Studio: Shape the face of our games as a UI engineer, using your C++, Slate and UMG skills to implement engaging features, all while taking cues from the UI Lead and other teams, and leveraging your experience in runtime UI systems and shipped game projects.
Senior Rendering Software Engineer at Respawn Games: As a core member of our team, you'll shape the future of Apex by designing and implementing rendering features, using your mid to senior level Graphics knowledge; working closely with designers, artists, and animators; fixing complex graphics bugs; and optimizing code for speed and memory, all while leveraging your 4+ years of game team experience and advanced C/C++ skills.
Senior Engine Programmer, LEGO Fortnite at Epic Games: Join the team shaping LEGO Fortnite's adventures as a Senior Engine Programmer, where you'll design and implement new engine runtime features, optimize performance, collaborate across Epic, and bring your C++ expertise and Unreal Engine experience to create a groundbreaking game experience.
REMOTE JOBS
Software Engineer III (C++ Performance - Ripple Effects) at Electronic Arts: We are searching for an engineer with 5+ years of C++ experience and a knack for debugging, performance optimization, and cross-team collaboration, to join our remote Systems Engineering Team and report to an Austin-based manager.
Mid-Level Back-End Game Developer at Big Viking Games: Seeking a Game Backend Developer with 4+ years in Java or PHP and game development experience, to design scalable backend services for our games, YoWorld and FishWorld.
Senior UI Programmer at peoplecanfly: You must be a seasoned gameplay developer with 6+ years of experience, strong C/C++ and math skills, proficiency in Unreal Engine 4 and Atlassian software, with a track record of creating fun gameplay systems, prototyping features, optimizing code, and working efficiently under tight deadlines.
Senior Gameplay Designer at Humanoid Origin: Sr. Gameplay Designer with 5+ years' experience, expertise in Unreal Engine and Blueprints, to design and implement innovative gameplay features for our flagship title, focusing on creatures, behaviors and combat encounters, while mentoring team members and contributing to overall game design, either remotely or in-office in BC or Alberta.
Senior Unreal Engine Developer C++ at Lumeto: Seeking an Unreal Engine Developer with 2+ years of C++ and VR experience to collaborate on UI/UX design, build reusable components, optimize applications, and develop backend systems for games, while ensuring high-quality, maintainable code and creating immersive VR learning experiences for healthcare professionals.
LATEST JOBS
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Development Director, Core Gameplay at Cliffhanger Games (VAN, BC)
Producer at 2K (VAN, BC)
Full Stack Software Engineer at Electronic Arts (EDM, AB)
Technical Director at Maxis Studios (VAN, BC)
Lead Activities Designer at Full Circle Studio (EDM, AB)
Hiring? Post a job here
New indie game launch
Neko House - Led by Donna Sato, Mikan House, an indie game studio, is on a mission to shake up the gaming scene with their cat-inspired game. Born out of love for her late cat, the project took flight when a fun grant application turned serious. Now, with a dedicated team and two partners, they're breathing life into a game that's a heartfelt tribute to a beloved pet. Check it out here
Tips and tricks from the community
Kick spaghetti code to the curb! This video from Tesseract provides you with the tools needed to construct scalable, well-structured, and clean code. Too many game developers abandon their ambitious Unity projects because they're unaware of these crucial tips. His lessons are designed to help you leap over the learning curve and uncover advanced programming concepts that beginner Unity tutorials often miss out on. Watch now
Speed level design (with an example of a desert timelapse). Dive into the full timelapse of a desert environment concept brought to life in just under two days. This video offers a captivating insight into the layering process and the creative thought process behind it. It's a testament to the power of Unreal Engine 5 and the beauty that can be created when imagination meets technology. This video showcases the layering process, material masterwork, set dressing, and lighting techniques that brought this concept to life. Watch now
GameDev News
Unity presents a novel method for generating texture maps - Unity Technologies and Stability AI are rewriting the rulebook on PBR image generation, using a cool new approach that turns text prompts into 3D texture maps - it's like magic, but with more geometry and less rabbits out of hats!
Building the first NFL-licensed VR football franchise with Unity - Troy Jones and Andrew Hawkins went long for the touchdown with NFL PRO ERA, the first VR football game licensed by the NFL. With a small but mighty team, they've tackled challenges head-on and scored big with new features and platform expansions.
Embracer-owned studio Flying Wild Hog has unionized - Flying Wild Hog, the developer behind Shadow Warrior and Space Punks, is hogging the limelight as it becomes the third studio to unionize in Poland, giving a high-five to better working conditions and a thumbs-down to industry layoffs.
The video game industry is booming in Canada, why are there so many layoffs? - Despite a booming year for the video game industry, it's "game over" for thousands of employees with layoffs on the rise - a mystery when you consider the industry's blockbuster success, but a harsh reality for many, especially young and marginalized workers.
Portfolios
Craig Nelson - Freelance motion designer from Vancouver with over 12 years of experience.
Brett Formosa - As a soon-to-graduate game design ace, I'm skilled in animation, programming, and love working on Unity projects.
Matt Hammill - As an animator-turned-game designer, I've worked on popular games, given talks at major events, and earned industry recognition, utilizing tools like Unity, Maya, and Photoshop.
Ashton Morriss - As an audio specialist, I compose music, design sounds, and voice over for interactive media, with credits in games like Bombslinger, Bit Heroes, and more.
Paloma Dawkins - Montreal-based cartoonist-turned-VR and game artist, crafts surreal, beautiful games filled with fantastical landscapes and quirky characters.
Interested in having your portfolio promoted? Contact us here.
Do you have a comment or want to share something interesting in the next issue? Let me know here!
